Biomutant draws more than one unfavorable comparison with Sucker-punch’s Ghost of Tsushima, perhaps most poignantly in its oddly half-baked implementation of several industry-standard accessibility features. Unfortunately, this is not the worst news for fine-motor impaired players. The problem is all the combat is equally imprecise, making whatever task you’re doing, whether it’s taking down a World Eater or simply trying to find a better set of melee weapons, an unpleasant chore for most and downright impossible for many. This was probably due in part to the fact that Biomutant is very much an RPG, and players are given the opportunity to grind and upgrade their gear to make combat easier. Even my able-bodied assistant found himself struggling with basic combat fairly early on in the game. Combat felt oddly squishy and imprecise, resulting in my dodging one enemy only to land in the attack path of another. I never felt like I had true one-to-one control over my Ronin. The bad news is the controls themselves are so sloppy, players will find themselves tired out after dying repeatedly to even small groups of enemies on the lowest difficulty setting. The good news is there’s full control remapping, both on console and PC. Speaking of fine-motor accessibility, I don’t really know where to start. Beyond this, during the several hours I ventured through the wasteland, I couldn’t identify any audio cues that were critical to the experience however, due to the extreme barriers in other areas of gameplay, it wouldn’t be appropriate to call this game barrier free, since my playthrough was hampered by the game’s severe fine-motor barriers. Similar to that seen in last year’s barrier-breaking Doom Eternal, players can adjust the opacity, letterboxing, and color as well as the size. The good news is, in the area of auditory accessibility, Biomutant features an impressive subtitle system. As a result, as much as I love this game’s idea, I can’t recommend it to all but the most passionate fans. Unfortunately, Biomutant’s accessibility would have been considered great five years ago, but in this day and age, it feels more like the developer doesn’t really understand accessibility or how to implement it effectively. These are all things I love, so I thought that I would love Biomutant, but I don’t. It’s this strange mash-up of Fallout and Ghost of Tsushima with a dash of the Redwall books thrown in for good measure. It’s a far cry from David Attenborough or Ron Howard, but the narrator does a decent job of moving the action along without getting too overbearing.Biomutant is a weird game, and I mean that in the best sort of way. Your entire adventure is narrated by a single voice, with no others making themselves heard beyond random gibberish thrown about by NPCs. Related: Biomutant Has Enough Content To Keep You Busy For 65 Hours And More, Dev Says Boss battles were a bit of a letdown, however, as they all felt oddly similar and typically force you into some sort of vehicle – meaning all those flashy skills and weapons you've been unlocking are all but useless during Biomutant's most important fights. Difficultly slowly ramps up over the course of the story, with new enemies introducing new attack patterns for you to learn and overcome. Regardless of your combat style, it's in your best interest to constantly spam the "Parry" button, as there seems to be no drawback to the action whatsoever.Īs janky as it is, combat is vastly improved when tackled from a distance. There are dozens of brilliant concepts hidden below the surface, but most of those ideas never reach their full potential. That's not to say it isn't a fun game – despite dozens of half-baked ideas, I still managed to find a bit of enjoyment out of its vibrant world. However, after that first hour of slogging through the janky tutorial, its true colors finally shine through –Biomutant is an ambitious game that bit off more than it could chew.įrom its combat and Aura system to collectible mounts and boss battles, an awkward sense of unpolish pervades every inch of Biomutant. Its entry-level combat doesn’t resemble those early trailers, either, coming across as clunky and unresponsive when compared to some others in the genre. Its first hour is filled with self-contained locations that are a far cry from the sweeping vistas we've seen in early trailers, with claustrophobic corridors and underground dungeons serving as the locale for a lengthy tutorial. Biomutant doesn't get off to a strong start.
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